ResXResourceWriter(@"E:\Repositories\Resource.ar.resx");
var reader = new ResXResourceReader(@"E:\Repositories\Resource.ar.resx");
var node = reader.GetEnumerator();
while (node.MoveNext())
{
string ff = node.Key.ToString();
string fjf = node.Value.ToString();
writer.AddResource(node.Key.ToString(), "AR " + node.Value.ToString());
//writer.AddResource(node.Key.ToString(), node.Value.ToString());
}
writer.Generate();
writer.Close();